West of House

Score: 10 Turns: 1

Zork I

The Great Underground Empire

Implementers Bruce Daniels
Dave Lebling
Marc Blank
Tim Anderson
Release Year1980
GenreFantasy
DifficultyStandard
Zork I Box Front Zork I Box Back

>Throw the sack at the troll.
The troll, who is remarkably coordinated, catches the brown sack and, not having the most discriminating taste, gleefully eats it. The flat of the troll's axe hits you on the head...

Welcome to Zork I: The Great Underground Empire.

It beckons you into a world fraught with danger and discovery. Using all the cunning you can muster, you'll plunge far below the surface of the earth in search of the incomparable treasures of Zork. But this is no mere treasure hunt. During your amazing journey, you'll come face to face with creatures so outlandish, they defy description. And you'll wander through an underground domain so vast, with so many twists and turns, it can offer you new surprises no matter how many times you explore it.

From the Library (22 articles)

Zork: A Computerized Fantasy Simulation Game Tech

Is magic real? Do swords glow if the enemy is nearby? In the demonic world of Zork, a simulated universe entices the player into a new form of problem solving. . . .

How to Fit a Large Program Into a Small Machine Tech

As a rule, "sophisticated" programming is pretty boring -- optimizing the unnecessary to speed up the uninteresting. Here, however, is an incredibly sophisticated package intended for fun and games. The more you know about software, the more astounded you will become as you read this. . . .

Zork and the Future of Computerized Fantasy Simulations Tech

CFS (computerized fantasy simulation) games are a new art form: the computerized storybook. Instead of reading the story, you play it. The author presents the story, but only as you squeeze it out of him by wit and brute force. It's lip to you to figure out what's going on, and the satisfaction of doing so depends on how well thought out the story is. To be fun to play, the story must be more or less consistent and complete. To a large extent, this means that the program that embodies the story must simulate the universe well. . . .

Zork, The Great Underground Empire Review

Adventure has evolved many times during its short history. From Crowther's and Wood's creation to the genius of Scott Adams to the wild antics of Greg Hassett, the journey has been exciting and entertaining for the fans of inventive computer puzzles. No single advance in the science of Adventure has been as bold and exciting as the introduction of Personal Software Inc's Zork, The Great Underground Empire. . . .

Zork Review

Widely heralded as the adventure to beat the original Adventure, first published by Microsoft, Zork gives living up to its reputation a good stab. . . .

Zork Review Low-Q

ZORK is an excellent adventure game. It has several nice features -- it allows more than two words in a command, it allows multiple commands on one input line, and continually shows both score and turns used. Although it does access the disk, it is quick -- no waiting five minutes for moves. . . .

Exploring Zork's Origins Letter

While praising so highly the efforts to fight software piracy undertaken by the vendors of "Zork, The Great Underground Empire," Bob Liddil in his review (February 1981 BYTE, page 262) perhaps forgot to mention that the release of Zork seems to be an act of software piracy itself. From the description given, I infer that Zork is just an implementation of the well-known PDP-11 game Dungeon, distributed by Digital Equipment Corp.'s user group, DECUS. . . .

Please Parse the Zork Tech

The most famous scientist in the whole wide world was being interviewed just before going into retirement. . . .

Zork Invades PC News

Zork, one of the famed games for personal computers, is now available to PC users. This intricate prose adventure, which takes place in "The Great Underground Empire." is offered by Infocom of Cambridge, Massachusetts, hometown of MIT, where it reputedly was developed (in the artificial intelligence lab). . . .

Cave Games Tech

Some of us at PCommuniques really enjoy cave games and other underground adventures. We were delighted when Zork I and II became available for the PC, but a reader notified us of a bug in Zork I and the simple fix for that problem. . . .

Zork I Review Low-Q

Zork is a clever, complex program recommended for teenagers or adults, though some children may outperform older Zork I players. . . .

Zork! An Overview Feature

The Zork trilogy is a series of three enjoyable, exciting-to-experience, text-oriented adventures. Unfortunately, describing an adventure, without revealing clues, is like trying to describe a treasure chest without saying exactly what's in it. You'll just have to believe me, Zork is filled with many valuable jewels, and forgive me if I inadvertently slip you a clue to solving one of its many, many mysteries. . . .

Zork I, II, and III Review

The Zork trilogy, which chronicles happenings in a vast realm known as the Underground Empire, is the most famous of the all-text adventure games. Fantastic creatures, magic spells, and diabolical traps abound at every turn, and each room or area is described in long paragraphs of rich detail, helping the player visualize the setting. . . .

Zork I: As Told by Scorpia Walkthrough Spoilers

Well, the holidays are over, and the long, cold nights of winter are here. But don't let that get you down! Just settle in close to the fireplace, mug in hand, and we'll get started with that classic adventure, Zork I. . . .

The Challenge of Zork Feature

Time is rarely kind to computer games. Advances in hardware, software and programming science come so quickly that older games often pale in comparison with titles boasting the latest in graphics and sound. The current hit titles have a way of pushing last year's favorites into the background. . . .

Zork trilogy gets a boost News

THE ZORK bandwagon keeps on rolling. . . .

Subterranean Adventures in Zork Review

INFOCOM ADVENTURES are a special breed, and have become a real cult in the United States. Three of Infocom's games, Zork I, Zork II and Zork III have generated so much interest that they have been published as game books. . . .

Zork I Walkthrough Spoilers

The world of Zork is a great place to visit, but you wouldn't want to die there. . . .

Underground Empire Walkthrough Spoilers

OFTEN in scientific research it is necessary to use a 'reference material' -- a standard against which all new and unknown materials could be measured. When developing my love-hate relationship with adventure games on my Atari I happily discovered an analogy in that gΓ©nre -- the Infocom Adventure. . . .

Zork I, II and III Review

For this month's look at the disk based adventures the White Wizard has turned his wand to Infocom's excellent Zork series as marketed by Commodore in the UK. Be prepared for more Infocom information next month, but for now ... . . .

Genuine Zorkmid coin minted for the Zork Trilogy News

In the beginning, three little Zorks lived happily together in one big mainframe computer. They flourished under the loving care of Marc Blank, Dave Lebling, and a lot of other nurturing computer types, and grew up to be humorous, challenging, and full of riveting puzzles. . . .

New Hitchhiker’s and Zork I only $14.95 News

Marilyn McCoo, eat your heart out! We've got the real Solid Gold, and now you can get it too! We've taken our best-selling games, Zork I and The Hitchhiker's Guide to the Galaxy, redesigned the packaging, added new features, and called them Solid Gold! But this is the first time Solid Gold has been so inexpensive; the stories of the Solid Gold series are available for only $14.95! . . .

In the Box (10 images)

(Click a thumbnail to expand)

Historical Sales Data

Weekly Sales Ranking

5 10 15 20 1983-10-08 1985-08-03

Top weekly ranking: #1

Weeks at #1: 5

Supplanted by: Choplifter, Lode Runner

Weeks in top 20: 91

Source: Billboard's "Top Computer Software" charts, ostensibly prepared from retailer-provided sales data. Billboard began publishing software charts on 8 October 1983 and published the charts weekly until 31 August 1985, then biweekly or monthly beginning 14 September 1985. Billboards editors considered computer games a vulgar art and never took them seriously, making many typographical and factual errors in the retail charts, eventually discontinuing them on 27 September 1986.


Units Shipped By Year

1981
9,517
1982
38,405
19831
96,148
19841
152,100
1985
63,635
19862
19,182
87-893
50,092

Total units shipped: 429,079

Overall ranking: 1 of 32

Accounts for 17% of units sold

1 Includes units manufactured and sold by Commodore

2 Data for 1986 includes units shipped through June 1986 only

3 Data for April 1987 - March 1989

Source: Internal Infocom documents, archived by Steve Meretezky

Advertisements (3 ads)

πŸž€
βœ–
πŸž‚