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Score: 10 Turns: 1

The Witness

Implementers Stu Galley
Release Year1983
GenreMystery
DifficultyStandard
The Witness Box Front The Witness Box Back

FEBRUARY 1938, LOS ANGELES. FDR's New Deal is finally rolling. Hitler's rolling, too; this time through Austria. But as Chief Detective for a quiet burgh on the outskirts of L.A., you've got other fish to fry.

One gilt-edged society dame is dead. And now it looks like some two-bit grifter is putting the screws to her multi-millionaire old man. Then you step in, and the shakedown turns ugly. You're left with a stiff and a race against the clock to nail your suspect...unless you get nailed first!

Nobody said a sordid family affair like this was going to be a cinch. Everyone from the knockout heiress to the poker-faced butler may end up in the slammer before it's over. Ahead of you is a Gordian knot of motives and alibis. And the only testimony you can trust is that of your own eyes -- because you are The WITNESS.

From the Library (8 articles)

The Witness Review

Everything about The Witness reflects the style of the pulp detective magazines of the late thirties and early forties — history, rather than science fiction, from our perspective. And all the era-relevant details of the game and the package have been carefully researched for accuracy. . . .

They're writing as fast as they can: Witness News

Infocom's long-awaited second mystery game is finally announced, and it was worth waiting for. The advance word is that it tops the highly acclaimed and tremendously popular Deadline. . . .

Infocom Does It Again... And Again Review

With each new release, each new venture into a genre they have made famous, the people at Infocom, authors of Zork and, Deadline, seem to reaffirm a commitment to a level of quality and innovation that has guaranteed them not only a fiercely loyal following, but also an undisputed position at the forefront of the computer adventure market. . . .

The Witness Review

Monica could have shot her father, Freeman Linder. She had every reason to —- her mother had said in her suicide note that she just couldn't take Freeman anymore. Coincidentally, Monica is now the heiress to his fortune, and besides, she left the house only a few minutes before the gunshots shattered the window and Linder died. . . .

Infocom releases detective mystery News

INFOCOM have released a new game called Witness, based on a detective mystery. . . .

The Witness Review

I can understand Marlowe's lament now that I've played The Witness, the second prose murder-mystery game from Infocom. I logged a considerable number of hours trying to crack this programmed puzzler, but the case remains unsolved, wide open, no good leads, no evidence that sticks. This is one mystery-game review you can read without worrying about the solution being revealed. . . .

How the Witness Came to Be Feature

I got hooked on interactive fiction in early 1982, when I tested a preliminary version of Deadline. I had seen Zork and thought it was interesting, even fun, but the fantasy theme and the arbitrary nature of the puzzles did not excite me personally. But Deadline was different: it had a realistic setting, a realistic and coherent puzzle to solve, and a semblance of plot in its events and movements. So when, in the summer of 1982, I got the opportunity to work on a sequel, I took it! . . .

The Witness Review

The date: February 1, 1938. The time: 8:00 p.m. The place: The Linder estate on the outskirts of Los Angeles. The crime: Murder. The detective: You. The task: Obtain enough proof to arrest and convict the guilty party within 12 hours of game time. You are The Witness. . . .

In the Box (21 images)

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Historical Sales Data

Weekly Sales Ranking

5 10 15 20 1983-10-08 1983-10-08

Top weekly ranking: #20

Weeks in top 20: 1

Source: Billboard's "Top Computer Software" charts, ostensibly prepared from retailer-provided sales data. Billboard began publishing software charts on 8 October 1983 and published the charts weekly until 31 August 1985, then biweekly or monthly beginning 14 September 1985. Billboards editors considered computer games a vulgar art and never took them seriously, making many typographical and factual errors in the retail charts, eventually discontinuing them on 27 September 1986.


Units Shipped By Year

1983
25,765
1984
34,712
1985
10,549
19862
1,739
87-893
3,785

Total units shipped: 76,550

Overall ranking: 12 of 32

Accounts for 3% of units sold

2 Data for 1986 includes units shipped through June 1986 only

3 Data for April 1987 - March 1989

Source: Internal Infocom documents, archived by Steve Meretezky

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