Twisted Forest

Score: 10 Turns: 1

Sorcerer

Implementers Steve Meretzky (as S. Eric Meretzky)
Release Year1984
GenreFantasy
DifficultyAdvanced
Sorcerer Box Front Sorcerer Box Back

SORCERER, the second of a spellbinding fantasy series in the tradition of ZORK, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last trace of the now-vanished Belboz the Necromancer, grand and powerful leader of the Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery. If so, the very existence of the Circle of Enchanters could be forfeit. To rescue the kingdom and locate your mentor in the treacherous mists of time, you must gain the power and cunning of a true Sorcerer.

From the Library (13 articles)

Sorcerer Has the Magic Touch News

Sorcerer, the second in the Enchanter series of adventures in the mystic arts, is now available. The game was written by Steve Meretzky, whose hilarious science fiction game, Planetfall, was named by InfoWorld as the Best Adventure Game of 1983. In Sorcerer, you are a member of the prestigious Circle of Enchanters, a position that you achieved in recognition of your success in defeating the Warlock Krill in Enchanter. . . .

Do You Believe in Magic? Review

Sorcerer is the second part of Infocom's magical trilogy (no, not Zork V!). Much like the first program of the series, Enchanter. Sorcerer requires the player to become conversant in matters arcane. Magic is everywhere. Quick wits are rarely as useful as the casting of an appropriate spell. Before long, mere mortals are quite at ease blasting open doors with Rezrov spells, floating in the air courtesy of Izyuk, and eavesdropping on minds through Yomin. (After all, what kind of dreams do gnomes really have?) Even the future may be pierced via the Vezza oracle spell. . . .

Sorcerer on the way News Low-Q

THE SECOND game in Infocom's fantasy series, Sorcerer, is in the pipeline. . . .

Sorcerer Review

The strongest effect Infocom's sorcery weaves in the second of its Enchanter games is the outcome of a spell by which the enchanter can move forward in time β€” just a tad. But it's enough to precipitate an awesomely convoluted situation that, complex mental gymnastics mastered, is absolutely logical. The puzzle enmeshed in all this, along with its logistical substumpers, may well be the piece de resistance of all Infocom's brain twisters. . . .

The word is mightier Review

Sorcerer is the further adventures of a young wizard form Enchanter, a game of equal quality from Infocom. . . .

Infocom's Sorcerer adventure game leaves you spellbound Review Low-Q

Trapped in the Chamber of Living Death, you feel as if you’re floating in the center of an infinite void. Hideous parasites are tearing at your flesh. Amazingly, you don’t die. . . .

Sorcerer: As Told By Scorpia Walkthrough Spoilers

Good to see you again! Step right in; I've been expecting you, and your usual chair is waiting. What's that? Oh, the dwarf behind the bar? Fred is off this week; he's attending the National Grue Convention being held in Colossal Cave (they've reserved the Dark Room, of course!). Seems they're trying to get up a petition to ban electric lights this year. Ah, but that's not what you're here for, is it? Settle in, and we'll talk about the trials and tribulations awaiting you as a Sorcerer. . . .

Sorcerer Review

The folks at Infocom have a literary style that infuses their text adventures with a wonderful sense of humor, and Sorcerer is no exception. When I boot a game for the first time, for example, I expect to see traditional title and copyright screen. When I booted Sorcerer, however, the screen read: "You are on a path through a blighted forest. The trees are sickly, and there is no undergrowth at all. One tree here looks climbable. The path, which ends here, continues to the northeast. A hellhound is racing straight toward you, its open jaws displaying rows of razor-sharp teeth." . . .

More Excitement For Thinking Adventurers Review

Fantasy/adventure is the single most popular genre in computer games. There are several reasons for this, but the most prominent is creative flexibility. In a fantasy context anything goes. When a new world is created for viewing on a CRT, its laws are subject only to the whims and desires of the writers/programmers who have conceived it. . . .

Sorcerer Review

Chapter two in Infocom's thaumaturgical adventure series, Sorcerer is a worthy sequel to Enchanter, as well as a fine game in itself. Giving players the benefit of the doubt, Infocom has promoted the player for vanquishing the evil Krill in the earlier game -- not something everyone can claim. . . .

Sorcerer Review

You meet a lot of intriguing characters in this all-text sequel to Enchanter, including a mysterious Adventurer whose identity will surprise you. Once again you're the young wizard you were in Enchanter, but this time you're more respected and have more spells. Your mentor, Belboz, has been carried off by a demon named Jeearr, who has also taken over Belboz's mind and is now living there rent free. . . .

Enchanter and Sorcerer Review

For those adventurers who have made their way through Zork, Enchanter is like an old friend. While it is not really a sequel to the Zork trilogy, there are some scenes and characters that are familiar. If you haven't played Zork, you won't lose much; you just won't see a few jokes that only Zork players would recognize. . . .

Sorceror Review

Finally this month the White Wizard waves his wand over another disk-only game. Seriously, tape users, how much longer can you go on before you start saving up for a disk drive? Read on, and eat your hearts out .... . . .

In the Box (20 images)

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Historical Sales Data

Weekly Sales Ranking

5 10 15 20 1984-04-28 1984-06-09

Top weekly ranking: #10

Weeks in top 20: 7

Source: Billboard's "Top Computer Software" charts, ostensibly prepared from retailer-provided sales data. Billboard began publishing software charts on 8 October 1983 and published the charts weekly until 31 August 1985, then biweekly or monthly beginning 14 September 1985. Billboards editors considered computer games a vulgar art and never took them seriously, making many typographical and factual errors in the retail charts, eventually discontinuing them on 27 September 1986.


Units Shipped By Year

1984
31,334
1985
8,358
19862
2,260
87-893
3,114

Total units shipped: 45,066

Overall ranking: 17 of 32

Accounts for 2% of units sold

2 Data for 1986 includes units shipped through June 1986 only

3 Data for April 1987 - March 1989

Source: Internal Infocom documents, archived by Steve Meretezky

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