WHAT'S IN STORE: SOFTWARE REVIEWS
Enchanter
HARDWARE REQUIREMENTS: Apple II Series, 32K (disk). Also for Atari, Commodore,
IBM PC/PCjr, TI-99/4A, and TRS-80 Models I/III/4.
MANUFACTURER: Infocom
PRICE: S49.95
Your hands tremble with the excitement of the moment as you break the seal on the parchment document. Lo! Here are the words of some powerful and ancient magic users, commanding you, a fledgling enchanter, to undertake a most dangerous and exciting quest. Using only the spells you know and those you discover on your travels, you must seek out and vanquish the ultimate caster of evil. Here, in Infocom's Enchanter, good can only triumph over evil if you have the patience and will to prevail.
This is yet another text-only adventure from the folks who gave us the Zork series, Suspended, and a host of other games for the nimble of mind and fleet of finger. No hand/eye skills required here. Nothing but your imagination, a pad and pencil to map your way and uncover the numerous puzzles, and clues that will ultimately steer you towards your goal.
I would have preferred accompanying pictures to illustrate the journey. But plumbing the depths of their player/readers' imaginations (with out the help of on-screen pictures) is what has put Infocom on the map. Enchanter is a stimulating mental exercise that conjures up images of wizards and creatures that have been lurking in my subconscious ever since I read Tolkien and the Brothers Grimm.
Like all Infocom games, Enchanter is difficult to breeze through. Take your time and try to work with a group of people so several minds can work at unraveling all the clues and puzzles together. Playtesters had different opinions of the game â many missed the visual stimuli, while others were unfazed by the screens full of text. If you haven't tried this breed, Enchanter would make a good introduction. Appropriate for ages 12 and up.

This article appeared in
Family Computing
Aug 1984
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