Invisiclues
Zork III
The Guardians of Zork
(Click or tap on any clue to reveal the clue.)
How can I pass the Guardians of Zork?
- The Guardians strtke anything which they see between them.
- The Guardians are described as "identical" and "perfectly symmetrical." If you walk in front of them or throw something in front of them, they will destroy "in perfect unison."
- Do you think a Guardian could distinguish between the sight of the other and the sight of himself in a mirror?
- You can travel past them inside the mirror box. ("It's all done with mirrors.")
- An alternate solution is to walk by while invisible.
How is the scuba tank attached to the wet suit?
- What scuba and wet suit?
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I seem to have gotten past the Guardians, but I'm still being killled. What should I do?
- Rotate the structure so that the door doesn't open into their field of view.
How do I open the large wooden door with the barred panel?
- You can't open it.
- Have you tried knocking?
What must I do to satisfy the old man at the large door?
- "He looks you over with his keen, piercing gaze and then speaks gravely..."
- This is the Dungeon Master.
- He is looking for something. What you think might be valuable may have nothing to do with it.
- Most of the puzzles in the game are tests by the Dungeon Master to see whether you are ready.
- You have met him before when you have died.
- Does nothing about his description strike you as odd?
- "He is dressed simply in a hood and cloak, wearing a few simple jewels, carrying something under one arm and leaning on a wooden staff. A single key, as if to a massive prison cell, hangs from his belt."
- You can acquire his entire costume by solving the problems in the game.
- Your goal is to become the Dungeon Master. You will need the hood and cloak, the amulet and ring, the key, the wooden staff, and the lore book.