Invisiclues
Zork III
The Dungeon
(Click or tap on any clue to reveal the clue.)
Why won't the Dungeon Master follow me?
- Have you asked him to?
- Type: DUNGEON MASTER, FOLLOW ME.
What should be thrown into the flaming pit?
- The end had come, and this was it;
He dropped her in the flaming pit
-Edward Gorey - Anything dropped into the pit is lost forever.
What will scratch the marble?
Huh?
What are the sundial and button for?
- You can set the dial to any of the eight numbers.
- Try spinning or setting it and then pushing the button. Did anything change?
- You might try putting something in the cell first.
- Reading the lore book now might help.
- This is a magic dungeon (no doubt a product of FrobozzCo.) There are eight cells. Pushing the button caused the cell selected to appear, and the cell which was there to go back to its usual spot.
How do I unlock the bronze door?
- Have you tried the key?
- This is the first lock it has fit. Why do you think it won't turn?
- You must learn more about how this dungeon works.
- It will unlock only if you are in cell 4 and in the cell's normal location.
- While in cell 4 type: DUNGEON MASTER, TURN THE DIAL TO 8 THEN PRESS THE BUTTON. The bronze door will now be unlockable with the key.
How do I get out of the cell?
- Can't you open the door?
- If the dial has been set to a new number and you have had the Dungeon Master push the button while you were in the cell, I'm afraid there is no way back.