Invisiclues
Zork II
The Oddly Angled Room
(Click or tap on any clue to reveal the clue.)
Does the club have any use?
- Examine it.
- It is a baseball bat.
- It is a clue to the nature of the maze.
How do I reignite the club?
- lf you examine it, you'll notice it was never ignited.
What do the glowing diamonds signify?
- Progress. The brighter they glow, the closer you are to solving the puzzle.
How do I break the glassy substance?
- It cannot be done with the club.
- You might try the bomb, but it won't get you anywhere.
- The solution to the problem of the Oddly Angled Room has nothing to do with breaking walls.
What is the significance of the convention of wizards?
- You've been fantasizing again.
Why does my sword glow when I am at the bottom of the stairs?
- You are one room away from a dangerous creature.
What in the world do I do in the Oddly Angled Room?
- If you solve this without any help at all, my cap is off to you!
- This maze was meant to confound maze mappers.
- There are nine rooms. Almost all of the room connections are probabilistic -- sometimes they work and sometimes they don't. (If you repeat any direction often enough, you'11 travel through all the rooms.)
- Have you noticed all of the baseball clues: the Babe Flathead bat, 'You'll never get past first base at this rate, ... "?
- The glowing diamonds are baseball bases -- the brighter they glow, the further you've progressed.
- Left-handed pitchers are sometimes called "southpaws."
- The solution is to walk in the directions of a standard baseball diamond, starting from home plate (where the bat is): southeast, northeast, northwest, southwest. (It is admittedly a very difficult puzzle -- apologies to non-American Zorkers).