Invisiclues
Zork I
The Maze
(Click or tap on any clue to reveal the clue.)
How do I get through the maze?
- It is essential that you make a map of the Maze.
- All ten directions are used: N, S, E, W, NE, NW, SE, SW, UP and DOWN.
- Some passages lead back to the same room.
- Rooms can be marked by dropping objects. (However, the Thief can be a pain.)
- There are 22 rooms west of the Troll Room.
What do I do with the rusty knife?
- If you had your sword when you took it, the pulse of blinding light should have served as a warning.
- Try throwing the knife or attacking someone with it.
What do I do with the skeleton?
- Let the dead rest in peace.
This space intentionally left blank.
Can I use the broken lantern?
- If you think it's useful, there's this bridge you might be interested in.
How do I get past the Cyclops?
- Fighting isn't always the answer.
- There are two solutions. The alternate begins at F.
- What happens if you hang around too long, or give something to the Cyclops?
- He's hungry, isn't he?
- Feed him the lunch and water.
- Do you remember your mythology?
- Take a very close look at the commandment in the black book.
- The Cyclops is scared silly of the name of his father's nemesis, ODYSSEUS (first letter of each line in commandment -- some computer screens are narrow and make this more difficult to see). The Latin version of the name, ULYSSES, is also accepted.
- For fun, try saying ODYSSEUS elsewhere.