Invisiclues
Zork I
General Questions
(Click or tap on any clue to reveal the clue.)
Why does the sword glow?
- Elvish swords are magical, and glow with a blue light when dangers (particularly dangerous beings) are near.
What do I do about the Thief?
- Discretion is the better part of valor.
- You can almost always avoid a confrontation by walking away. Although you may be robbed, at least you won't be killed.
How many points are there in the game?
- 350. Any time you say QUIT, RESTART, or SCORE, this is pointed out.
How do I get out of the dungeons?
- There are six exits.
- The chimney will allow you to carry one object at a time in addition to your lamp.
- Once you find an exit other than the chimney, the trapdoor will not close behind you.
- Probably the easiest exit (conceptually) is by way of the grating. You will probably come across the other three exits while solving some of the harder problems, but it is not necessary to find more than one to complete the game.
What is the significance of all the engravings?
- The knowledgeable critic, I. Q. Roundhead, wrote a ten-volume study of the engravings of the ancient Zorkers. To make a long story short, he concluded that the Zorkers were very strange people.
How do I kill the Thief?
- The Thief is a cunning and dangerous opponent, skilled in the martial arts. Novice Zorkers would do well to avoid him.
- It is possible to distract him for one move by giving him something of value.
- The nasty knife is a marginally more effective weapon to use against him.
- As you gain in points, you become a better match.
How can I recharge my lamp?
- What makes you think you can?
- It is always best to conserve resources. You can prolong its life by turning it off whenever you can and using alternate light sources.
What happens when you die in ZORK I?
- You may appear in the forest with your belongings scattered (valuables below ground, nonvaluables above).
- You may wander as a spirit until you find a way to resurrect yourself.
- ZORK I is as fair as baseball. Three strikes and you're out.
- You become a spirit if you have visited a certain location before death.
- The location is the altar in the South Temple.
- Try praying at the altar.
Who is "the Other Occupant?"
- "He of the large bag."
- The Thief, of course.
How do I go over the falls without killing myself?
- Why not ask, "How do I cut off my head without killing myself?"
Where is HELLO SAILOR useful?
- Are you sure you want to know?
- Absolutely certain?
- To quote the black book, "Oh ye who go about saying unto each: 'Hello Sailor': Dost thou know the magnitude of thy sin before the gods? ... Surely thou shalt repent of thy cunning."
- Nowhere. (You were warned.)
Why do things move and disappear in the dungeon?
- The Thief is constantly moving about.
- There is a high probability that he will take valuable objects (except the gold coffin) which you have seen. There is a much lower probability that he will take a nonvaluable object (again, only if you have seen it), and he may later decide to drop it.
Where are the treasures the Thief took from me?
- As he wanders about stealing things, he puts them in his bag. Whenever he stops in his Treasure Room, he drops off the valuables he has collected.
- You can get the contents of the bag by defeating him in a fight.
- The Treasure Room is guarded by the Cyclops.
What do I do with the stiletto?
- Congratulations! Getting the stiletto is rare. If you keep it away from the Thief, he won't attack you.
- It is a weapon, nothing more.
Who is the lean and hungry gentleman?
- The Thief.
Where can I use the shovel?
- It will dig only into very soft soil.
- Try it in the sand.
- The sand in the Sandy Cove is most promising.
Is there any significance to all the granite walls?
- There are only two true granite walls.
- While next to a real granite wall, you can transport yourself to the location of the other by saying the name of the room.
- The two granite walls are in the Temple and the Treasure Room.
Which object is best for casting images?
- What are you talking about?
This space intentionally left blank.
Many people have questions pertaining to the map. This section is for them.
How do I get into the Strange Passage?
- This is not necessary to complete the game.
- See the alternative Cyclops answer.
How do I get into the Stone Barrow?
- You'll know when the time comes.
- When you have all 350 points, you'll be able to enter the Barrow.