Invisiclues
Wishbringer
Witchville
(Click or tap on any clue to reveal the clue.)
What happened to Festeron? Everything's changed!
- Exactly.
- The village seems to have come under an evil, supernatural influence.
- The influence's initials are T.E.O.
- The "T" stands for "The," and the "O" stands for "One."
- Sorry. You have to figure out the "E" yourself.
Where is Wishbringer, the Magick Stone?
- It may be a lot closer than you think.
- It seems odd that the old woman didn't simply give it to you, doesn't it?
- Maybe the old woman gave it to you without telling you.
- Have you noticed a persistent rattling sound?
- Have you investigated the metal can since you left the Magick Shoppe?
- Have you looked inside the metal can?
- OPEN THE METAL CAN. SQUEEZE IT.
Where is the Evil One?
- Don't worry. She'll find you.
Who is Thermofax?
- He's a fire-breathing dragon mentioned in The Legend of Wishbringer and the opening title screen.
Thermofax won't leave me alone! What should I do?
- Throw the Magick Stone into his open maw.
- If that doesn't work, throw yourself into his open maw.
- Except for brief mentions in The Legend of Wishbringer and the opening title screen, Thermofax does not appear in the story.
How do I get down the steep trail? It's too foggy to see!
- Use the map you drew on your way up the trail.
- You did take the story's advice when it told you to draw a map, didn't you?
- If you forgot to draw a map, you can still feel your way down the steep trail. But it won't be easy. And you might die trying.
- There's another, safer way to get down the trail without a map.
- You'll need the Magick Stone.
- One of the Seven Wishes can clear the fog away.
- If you're holding Wishbringer and an open umbrella, you can WISH FOR RAIN. The resulting downpour will clear the fog and transport you to the bottom of the cliff.
What's the significance of the vulture?
- It's watching you.
- Doesn't that make you uneasy?
- It ought to. The vulture is the Evil One's spy.
How do I get past the toll gate?
- Why not just pay the troll?
- The troll won't take your gold coin? Gee. Tough luck.
- Maybe there's something else you can give the troll.
- What about the metal can?
- Troll still bothering you? This just isn't your lucky day.
- There are three ways to get past the troll.
- Two of the ways involve using the Magick Stone.
- The other way doesn't.
- The troll may or may not bother to examine your gold coin.
- If you're lucky, he won't examine it.
- If you're holding Wishbringer and the horseshoe, and you WISH FOR LUCK before giving the coin to the troll, the troll won't bother to examine the coin.
- Another way past the troll is to WISH FOR DARKNESS. It will scare him away just as thoroughly as the snake.
- You can't WISH FOR DARKNESS until you've found the grue's milk.
- You won't find the milk until after you get past the troll.
- Using the Darkness Wish to get past the troll is only useful if you have to go past him twice.
- If you've already released the snake, you'll have to use Magick.
- The non-Magick way is to give the closed metal can to the troll, or to open it in front of him. The snake will scare him away.
What is the significance of the giant stump?
- It affords an excellent view of the surrounding area.
- Have you examined it lately?
- OPEN THE STUMP. Surprise!
What is a grue?
- The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is Adventurers, but its insatiable appetite is tempered only by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.
How do I milk a grue?
- Very carefully.
- Fortunately, you don't have to milk a grue to finish the story.
Where do I find the grue's milk?
- Grue's milk must be kept in a cool, well-lighted place to stay spoiled.
- Grue refrigerators are cool and well-lighted.
- There's a grue refrigerator in the Grue's Nest.
How do I get the grue's milk without being devoured?
- Avoid waking up the beast with light or noise.
- The light source you're carrying is waking up the beast.
- Cover the beast so it can't see.
- Blankets make an excellent cover.
- Get the blanket in the Jail Cell. COVER THE BEAST WITH THE BLANKET before it wakes up.
How do I get around in the dark?
- You'll need a source of light.
- Have you found the small stone yet?
- Have you examined it?
- There's another, more conventional source of light.
- It's in the church.
- Go into the church and STEAL THE CANDLE.
Why can't I blow out the candle?
- It's magic.
- It's Magick.
What is the Boot Patrol?
- Stay in one place for a while. You'll find out.
The Boot Patrol threw me in jail! How do I get out?
- Maybe you're not the first person who's tried to escape.
- Have you investigated everything in the Jail Cell?
- Have you looked under everything?
- LOOK UNDER THE BUNK.
- If this is the first time you've been thrown in jail, just MOVE THE BUNK THEN GO INTO THE HOLE.
- If not, you'll find that the hole has been cemented over.
- Now you'll need Magick to get out of the Jail Cell.
- One of the Seven Wishes might work.
- EAT THE CHOCOLATE THEN WISH FOR FREEDOM.
How do I get rid of the big mailbox?
- Give it what it wants.
- Give it mail.
- Give it stamped mail.
- There's another mailbox with some stamped mail in it.
- Find a shimmering trail.
- The shimmering trail is at the Rocky Path.
- OPEN THE SMALL MAILBOX. TAKE THE LEAFLET OUT OF THE BOX. Go to the big mailbox and FEED THE LEAFLET TO THE BIG MAILBOX.
- Congratulations. You have a new companion.
Why is the small mailbox following me around?
- It likes mail clerks.
- It likes you.
How do I get through the Cemetery?
- Did somebody warn you about going in there after dark?
- You can't get through the Cemetery. It's a trap.
What is an eldritch vapor?
- Any relation to Eldridge Cleaver?
- They're mischievous but generally harmless ghosts that hang around cemeteries at night, annoying passersby with supernatural tricks.
The eldritch vapors stole everything I was carrying! What should I do?
- Have you looked around the village?
- Everywhere?
- The vapors will scatter your possessions randomly around the village, always outdoors. Pesky little critters, aren't they?
What's inside the pit?
- Maybe you should LOOK INSIDE THE PIT.
- If you found a platypus, congratulations.
- If not, you must have disturbed the pile of leaves that used to cover the pit. Shame on you!
- You can't possibly finish the story if you disturbed that pile of leaves.
- RESTART. Next time, heed the message in the sand!
What is a platypus?
- Look it up in an encyclopedia.
- A platypus has webbed feet, a flat tail, dense fur, and a bill that looks like a duck's bill.
- Amazing, aren't they?
What do I do with the platypus?
- Maybe you don't have to do anything with it.
- Unless you want to finish the story.
- It'd be really nice if you rescued the platypus.
- Not as easy as it sounds, eh?
- There are two ways to rescue the platypus.
- One of them involves the use of Magick.
- Platypuses are great swimmers.
- If you filled the pit with water, the platypus might be smart enough to swim out.
- One of the Seven Wishes might help you fill the pit with water.
- While standing at Edge of Lake, OPEN THE UMBRELLA THEN WISH FOR RAIN.
- If you don't have the umbrella or Wishbringer, or if you've already used the Rain Wish, you'll have to find another way to rescue the platypus.
- How deep is the pit?
- There's something you can get that might help you reach into the pit.
- Did you notice the dead branch at Cliff Bottom?
- PUT THE BRANCH IN THE PIT. The platypus will hold on to the end of the branch; PULL THE BRANCH OUT OF THE PIT.
Why are there so many platypuses in the story and packaging?
- That's what our marketing department wanted to know.
- But we wouldn't explain it to them.
- And we won't explain it to you, either.
- Marketing Department's Note: Actually, Brian Moriarty is a bit strange, and we decided it was best to humor him.
What should I do with the silver whistle?
- What silver whistle?
- Oh, that silver whistle! Well, you can always EXAMINE THE WHISTLE.
- If you're really adventurous, you could even (dare we suggest it?) try to BLOW THE WHISTLE.
- If nothing happens the first time you blow the whistle, EXAMINE THE WHISTLE. Then take the whistle to the place where you found it, and EXAMINE THE WHISTLE again.
- The whistle only twinkles when you're at Edge of Lake.
- BLOW THE WHISTLE only when it's twinkling... unless you just like to hear the music.
How do I get to Misty Island?
- Read the above hint. You may discover something unexpected.
What should I say to King Anatinus?
- You don't need to say anything. Just do what he says.
- If he offers you a gift, take it.
- TAKE THE HAT.
- If he asks you to do anything, do it.
- BLOW THE WHISTLE.
- Don't annoy the King. You might be sorry.
What should I do with the wizard's hat?
- Do what the King told you to do.
- Take the hat to the pelican.
- GIVE THE HAT TO THE PELICAN.
What is the significance of the pelican?
- Read the above hint.
How do I get into the movie theater?
- There are two ways into the movie theater.
- The first way into the theater involves the use of Magick.
- Go into the theater lobby and WISH FOR DARKNESS. You can sneak inside while the gravedigger is stumbling around in the dark.
- Or GIVE THE GOLD COIN TO MISS VOSS. GO INSIDE. GIVE THE TICKET TO THE GRAVEDIGGER. GO INTO THE THEATER.
The movie is all fuzzy and indistinct! What's wrong?
- Did you read the marquee outside the theater?
- Did you examine the empty carton in the lobby?
- This is a 3D movie. You need a pair of 3D glasses to see it.
- Did you look inside the carton in the lobby?
- Oh, well. Looks like they're all gone. But maybe somebody dropped a pair somewhere.
- Have you searched everywhere in the theater?
- LOOK UNDER THE SEATS.
Where can I get a token for the video arcade?
- Ask one of the humanoids. They seem to have plenty of tokens.
- Oh, well. Maybe somebody dropped one somewhere.
- Have you been to the Park lately?
- LOOK IN THE FOUNTAIN.
I found the token! How do I get it?
- Simply TAKE THE TOKEN OUT OF THE FOUNTAIN.
- But the piranha might have other ideas.
- Remember the poodle?
- Maybe you can distract the piranha the same way you distracted the poodle.
- It's not likely that the piranha would be interested in a bone.
- But it might be interested in something else.
- If you were a fish, what would you be interested in?
- Have you found the grue's milk yet?
- Have you visited the Grue's Nest yet?
- There's more than one item in the grue refrigerator.
- TAKE THE WORM OUT OF THE REFRIGERATOR. Then go to the Park and FEED THE WORM TO THE PIRANHA. The piranha will leave you alone long enough to TAKE THE TOKEN OUT OF THE FOUNTAIN.
How do I play the video game?
- It would help if you turned on the machine.
- PUT THE TOKEN IN THE SLOT.
- Have you tried to EXAMINE THE SCREEN?
- The screen looks just like the map in your Wishbringer package.
- Did you EXAMINE THE STAR?
- Did you EXAMINE THE JOYSTICK?
- To experiment, try to PUSH THE JOYSTICK TO THE WEST. Then EXAMINE THE STAR.
- Maneuver the star to an interesting square on the grid. When you're satisfied, PUSH THE BIG RED BUTTON.
- You're not afraid of a bunch of stunted humanoids, are you? Go on! PUSH THE BUTTON!
- Most of the squares in the video game aren't very interesting.
- But one of them is VERY interesting.
- Move the star to square C-5, which is over the Post Office on the map. Then PUSH THE BUTTON. You'll end up outside the Tower, without having to get past the hellhound.
The hellhound won't let me past! What can I do?
- Maybe you can bribe the hellhound the same way you bribed the poodle.
- Then again, maybe not.
- There are three ways to get past the hellhound.
- One of them involves Magick.
- One of the Seven Wishes might help you.
- WISH FOR DARKNESS while standing outside the cottage. The hellhound will cower in fear long enough for you to get past.
- Another way involves the video game in the arcade.
- Refer to the previous hint for instructions on how to play the video game.
- The last way to get past the hellhound only works if you've already been inside the Tower.
- Have you read all of the mail in the story?
- Have you read the violet note?
- You can't open the violet note yourself.
- Wait until Mr. Crisp opens the violet note. After he leaves, read the note.
- Then go to the hellhound and say ALEXIS, HEEL. The hellhound will become considerably less ferocious.