Invisiclues
Wishbringer
Festeron
(Click or tap on any clue to reveal the clue.)
Somebody inside the Post Office is calling me. What should I do?
- The Post Office door may give you a clue. EXAMINE it.
- Since the door is open, why not GO INSIDE and see who's calling?
Where is the Magick Stone?
- That's for us to know, and for you to find out.
Who is Mr. Crisp?
- He's your mean old boss.
- And he isn't very happy about your idle daydreaming.
- So you'd better do what he says.
When should I open the envelope that came in my WISHBRINGER package?
- The story will tell you. Patience!
How do I get into the cemetery?
- WALK INTO THE CEMETERY.
- You're not going to let the computer scare you away, are you?
- Go on, chicken! WALK INTO THE CEMETERY and answer YES to the question.
Who is the gravedigger?
- LOOK AT THE GRAVEDIGGER and find out.
How do I get the flowers out of the hearse?
- Did you find the vase?
- It may be hidden amongst the flowers in the hearse.
- There aren't any flowers in the hearse.
- There's no hearse or vase, either.
- Remember the warning in the introduction: Don't let the presence or absence of questions, or the length of the answers, influence the way you play.
What should I do with the umbrella?
- It might come in handy if it rains.
- You can't WISH FOR RAIN unless you have an umbrella.
- So maybe you should hold onto it for later.
How do I get through the locked gate in the Twilight Glen?
- The gravedigger has the only key to the gate.
- But the gravedigger is nowhere to be seen.
- You can't unlock the gate. To leave the cemetery, you must go out through the open gate at Creepy Corner.
Why won't the poodle let me near the cottage?
- It wouldn't be much of a watchdog if it did, would it?
Why won't the poodle let me go north, into the village?
- It doesn't like people walking past the cottage.
- It doesn't like mail clerks.
- It doesn't like you.
How do I get past the poodle?
- I wouldn't PICK UP THE POODLE THEN KICK IT if I were you.
- Since violence doesn't work, maybe bribery will.
- You'll have to find something to bribe it with.
- Have you been to every location you can visit without getting past the poodle?
- Have you looked all around the cemetery?
- Have you investigated the open grave in the Spooky Copse?
- The gravedigger won't let you into the grave while he's watching.
- Wait until the gravedigger goes away. Then GO INTO THE OPEN GRAVE. PICK UP THE OLD BONE. Bring it to the poodle and FEED THE BONE TO THE POODLE. Now you can GO NORTH into the village.
I left the envelope behind, and the poodle won't let me go back for it! What can I do?
- You're not a very good mail clerk, are you?
- There's no way to walk past the poodle once it has finished eating the bone.
- So you'll have to start all over again.
- RESTART. Next time, hold on to that envelope!
Who is Miss Voss?
- She's in charge of the Festeron Town Library, curator of the Festeron Historical Museum, and author of the best-selling "Local History Series" of booklets, including The Legend of Wishbringer.
- Aren't you glad you asked?
Why won't Miss Voss give me back my library card?
- She doesn't like mail clerks.
- She doesn't like you.
- What library card?
What should I do with the violet note?
- Miss Voss asked you to give it to your boss, Mr. Crisp.
- But delivering the mysterious envelope is more important right now.
- So give the note to Mr. Crisp after you deliver the envelope.
Who is "Corky"?
- It might be the name of Miss Voss's poodle.
- But why would Miss Voss write a note to her dog?
- Since Miss Voss asked you to give the note to Mr. Crisp, and the note is addressed to "Corky," it's probably Mr. Crisp's nickname.
How do I get inside the Library?
- Miss Voss probably has the key.
- Unfortunately, Miss Voss isn't around any more.
- You don't have time to fool around with the Library right now. The Magick Shoppe closes at five o'clock!
- Be patient; maybe you can get inside after you deliver the envelope.
Who is Sgt. MacGuffin?
- He's in charge of Festeron's Police Department.
How do I get the chocolate?
- Simply TAKE THE CHOCOLATE OFF THE DESK.
- Of course, Sgt. MacGuffin might have other ideas.
- Have you tried examining Sgt. MacGuffin?
- Wait until Sgt. MacGuffin falls asleep before taking the chocolate.
What should I do in the Park?
- The statue in the middle of the fountain is interesting.
- But not as interesting as the other objects in the fountain.
- LOOK INSIDE THE FOUNTAIN.
- The rest is up to you.
How do I catch the goldfish?
- Unfortunately, you won't find a net or pole anywhere.
- What makes you think you have to catch the goldfish?
The movie theater is closed! How do I get inside?
- The schedule might give you a hint.
- The theater opens at seven o'clock. Come back later.
Why can't I take things out of the big mailbox?
- Public mailboxes are built to discourage prying fingers like yours.
How do I play the video game?
- By scoring as many points as you can.
- Naturally, you'll have to put a token in the video machine before you can play.
- Isn't it getting awfully close to five o'clock?
What do I do with the seahorse?
- If you don't do something quickly, it will probably die.
- A seahorse can't live long out of water.
- PICK UP THE SEAHORSE THEN THROW 1T INTO THE BAY.
What happened to the church mouse?
- It ran away when it saw you. Surprised?
How do I get the candle?
- Try to TAKE THE CANDLE.
- Try to STEAL THE CANDLE.
- Taking things that don't belong to you is stealing, especially in a church.
- At the moment, you can't steal the candle.
What should I do with the pile of leaves?
- Did you notice the message in the sand near the leaves?
- Are you going to do what the message says?
- You might be sorry if you don't.
Who wrote the message in the sand?
- The person who wrote the message was obviously very concerned that somebody like you might come along and disturb the pile of leaves. Aside from this acute observation, the author of the message is not important.
How do I get to Misty Island?
- If you had a bathing suit you could put it on and swim over.
- No bathing suit, eh? Oh, well. You'll just have to wait for the Misty Island ferry.
- Charter a private seaplane, preferably one equipped with a wet bar and jacuzzi.
- If all else fails, give up.
- But watch for new opportunities after you deliver the envelope.
What do I do with the horseshoe?
- Keep it. It might bring you good luck.
- Especially if you use it to WISH FOR LUCK after you find the Magick Stone.
How do I get into the lighthouse?
- It's a phony lighthouse. You can't go into it.
- Ever.
- So stop trying.
What should I feed to the pelican?
- A flapping, juicy fish would be nice if you can find one.
- The only fish you'll find is in the fountain.
- Unfortunately, you can't get the fish in the fountain.
- What makes you think the pelican is hungry?
What's the easiest way into the impenetrable forest?
- Look up the word "impenetrable" in a dictionary.
What can I do with the gnarled, rotten tree?
- You can always CLIMB THE GNARLED TREE.
- Maybe you should have examined the tree first.
What can I do with the dead branch?
- It probably won't help you deliver the envelope any faster.
- But it's a good idea to remember where it is. You might find a use for it later.
Mr. Crisp just fired me! What did I do wrong?
- You failed to deliver the envelope on time, or didn't read it to the old woman. Next time, make sure you're in the Magick Shoppe before five o'clock, and do what the old woman asks you to do!