Invisiclues
Spellbreaker
The Vault
(Click or tap on any clue to reveal the clue.)
What use is the treasure?
This space intentionally left blank.- None.
How do I get the vault door open?
- Try REZROVing it.
- If this doesn't work, then your REZROV spell isn't strong enough. You have to find some way of augmenting it.
- There's no YONK spell in this story.
- You can't augment your REZROV spell unless you've found the outcropping and gotten to it. Don't read any further if you haven't gotten there yet.
- Did you notice the feeling of power when you picked up the cube from the outcropping?
- If you have that cube in your possession, then REZROV will open the vault door.
I have a pile of junk in my inventory. How did that get there?
- Do you notice what's missing in your inventory?
- The "treasure" turned into junk when you left the Inner Vault by BLORPLing.
- Why are you collecting treasure anyway? You're supposed to be collecting cubes in order to save the world.
What happens to all the cubes I took from the Outer Vault?
- You can never leave the Outer Vault with a BLORPLE spell without losing all the cubes you picked up there.
- However, if you BLORPLE one of the Outer Vault cubes and don't end up in the Nondescript Room. you'll get back the cube you BLORPLED when you leave that room as you normally do.
What's going on in here?
- Only one of the cubes is the "real cube," and the rest are magical fakes.
- You're supposed to get the real cube and BLORPLE out of the Outer Vault with it.
- If you BLORPLE a fake cube you end up in a Nondescript Room.
- The real cube changes position each time you enter the Outer Vault.
- You can't SAVE and RESTORE to solve this puzzle by brute force. Isn't that nasty?
How do I prevent the alarm fairy and guards from showing up?
- You can't.
- If you cast a REZROV spell in the Outer Vault they will show up immediately.
- Otherwise they will show up after a predetermined number of spells cast.
- The number is three, unless you brought the treasure into the Outer Vault with you, in which case it is two. It can take three spells to determine the right cube, so it's best to leave the treasure behind, since you don't need it. No doubt it was placed there to trip up thieves.
- Also, putting a cube into the gold box counts as a spell, as the box works by magic.
How do I get past the guards and down the hallway out of the Bank?
- You can't get past the guards.
- Don't even try spells. Well, try some, just for fun.
How do I find out which cube I want?
- A spell will help you identify the correct cube. But you only have three spells (maximum) to do it. Then the alarm fairy and the guards show up.
- The spell isn't BLORPLE, it's JINDAK!
- JINDAK when you first enter the room. You'11 notice something unusual about the two piles.
- The "real cube" doesn't glow at the same intensity as the fake cubes. But...
- ...it could be brighter or dimmer.
- You have enough time for only two more JINDAKs (three in all) before you have to grab the correct cube and BLORPLE it out of here.
- This 1s a variation of a classic coin-weighing puzzle.
- To get the correct cube from the Outer Vault, enter the Outer Vault without the treasure. Have all your items in the zipper so you can easily move cubes around. Have JINDAK memorized thrice and BLORPLE memorized once. Read clue I and follow the directions.
- The first JINDAK should be done with four cubes on each pile. TAKE X1, X2, X7, X8. JINDAK. (X3, X4, X5, X6 on the first pile. X9, X10, X11, X12 on the second pile.) If the piles are even then read clue J. If the piles are uneven, notice which pile is brighter, then read clue M.
- TAKE X3, X4. PUT X1, X2 IN THE FIRST PILE. JINDAK. (X1, X2, X5, X6 on the first pile. The second pile remains the same.) If the piles are even then read clue K. If the piles are uneven, then read clue L.
- TAKE X1. PUT X7 ON THE FIRST PILE. JINDAK. (X7, X2, X5, X6 on the first pile. The second pile remains the same.) If the piles are even then BLORPLE X8. If the piles are uneven then TAKE X7. BLORPLE IT. Now read clue Q.
- TAKE X1. PUT X7 ON THE FIRST PILE. JINDAK. (X7, X2, X5, X6 on the first pile. The second pile remains unchanged.) If the piles are even then BLORPLE X1. If the piles are uneven then TAKE X2. BLORPLE IT. Now read clue Q.
- PUT X1, X2, X7 ON THE SECOND PILE. GET X9, X10, Xl1, X12. PUT X9 ON THE FIRST PILE. GET X6. PUT X6 ON THE SECOND PILE. JINDAK. (X3, X4, X5, X9 on the first pile. X6, X1, X2, X7 on the second pile.) If both piles are equal, then read clue N. If the piles are uneven the same way they were in clue I, then read clue O. If the piles are uneven in the opposite way they were in clue I, then read clue P.
- Take all of the cubes off of both piles. PUT X10 ON THE FIRST PILE. PUT X11 ON THE SECOND PILE. JINDAK. If the piles are even then GET X12. BLORPLE IT. If the piles are uneven the same way they were in clue I, then GET X11. BLORPLE IT. If the piles are uneven in the opposite way they were in clue I, then GET X10. BLORPLE IT. Now read clue Q.
- Take all of the cubes off of both piles. PUT X3 ON THE FIRST PILE. PUT X4 ON THE SECOND PILE. JINDAK. If the piles are even, then TAKE X5. BLORPLE IT. If the piles are uneven the same way they were in clue I, then GET X3. BLORPLE IT. If the piles are uneven in the opposite way they were in clue I, then GET X4. BLORPLE IT. Now read clue Q.
- Take all of the cubes off of both piles. PUT X6 ON THE FIRST PILE. PUT X1 ON THE SECOND PILE. JINDAK. If the piles are even then GET X9. BLORPLE IT. If the piles are uneven, then GET X6. BLORPLE IT. Now read clue Q.
- If you've ended up in the Sand Room: congratulations! If you've ended up in the Nondescript Room: too bad, you didn't follow the directions accurately.