Invisiclues
Spellbreaker
The Sand Room
(Click or tap on any clue to reveal the clue.)
Like wow, man, deja vu! Haven't I been here before?
- Yes, you have. So to speak.
- But when you were here before, you were hereafter. Or you will be if you try to BLORPLE out of here without solving the puzzle.
- Does the description of the Sand Room remind you of anything?
- Marilyn Monroe? The Wicked Witch of the West? An hour glass?
- Do the room descriptions seem slightly different from the time you were here before?
- Time is the key word here.
- The Sand Room, going UP or DOWN, sends you back in time, to long before you became an Enchanter. Or even to before you started the story.
- You must leave each room, the Dungeon Cell (past) and the Ruins Room (past), exactly as you (will) find them in the present. We call this "establishing the past." Otherwise you create a paradox, and since nature abhors a paradox almost as much as a vacuum, you die.
I went UP from the Sand Room, and I keep dying when I try to leave!
- If you haven't been DOWN from the Sand Room, and survived, don't read any further.
- If you have been, you have the right idea. Leave things as they were. (Or is it, as they will be?)
- You want to BLORPLE out of the room, having dropped the closed zipper, which contains ONLY the flimsy scroll, EMPTY THE ZIPPER INTO THE SACK is a helpful command. Leave nothing else behind. Oh, and one more thing...
- Well, you'll figure it out.
I went DOWN from the Sand Room, and I keep dying when I try to leave!
- If opening the cabinet with the key is killing you, you're reading the wrong hint.
- Have you read all the clues to the first question in this section?
- Since you are back in time, you must leave everything the way you (will) find it when you enter the Cell from the Dungeon East End. That is, off the Water Room cube.
- Thus, you must leave ONLY a spell book in the cabinet. (It will get moldy on its own.) And, of course, don't forget to take the vellum scroll. Leave the cabinet locked. (The lock will get rusty on its own.)
- Remember, there should be no door left on the Cell when you have established the past, either. REZROV proves very handy in such cases.
- You need the Magic Room cube in your possession for your REZROV spell to be powerful enough, though.
GAK! I finally found a use for the key, but it's booby-trapped!
- If you die when you use the key, then you answered Belboz incorrectly.
- Crafty little devil, isn't he? He would revolutionize the modern public school system.
- You need your Enchanter Cards to answer Belboz correctly.
- If you haven't got Enchanter Cards, see the last question in the section entitled "The String Room."