Invisiclues
Sorcerer
The Guild Hall
(Click or tap on any clue to reveal the clue.)
Is there anything useful or necessary I should do in the dream, before I wake up?
- No.
Can the dream be prolonged?
- No. It can never last more than seven turns.
How do I turn on the lights when I wake up in the dark?
- Remember, you are a magic user.
- You are holding your spell book.
- You can read it, even in the dark.
- The SPELLS command tells you which spells you have currently memorized.
- CAST THE FROTZ SPELL on something...
- ...such as yourself or your spell book.
How do I open the heavy wooden door in the Hallway?
- Try typing OPEN THE HEAVY WOODEN DOOR.
How can I make the invisible tenets appear?
- The ZIKKLE spell might be useful.
- Except that there is no ZIKKLE spell.
- Nor are there invisible tenets.
- Remember the warning in the introduction: Do not let the presence or absence of questions, or the lengths of their answers, influence your play of the game.
Can I talk to the parrot?
- Try it.
- As with all other characters, the proper format is PARROT, GIVE ME THE SCREWDRIVER (for example).
- No, I guess you can't talk to the parrot.
What can I do with the morgia plant?
- You could cast the MEEF spell on it.
- There's nothing useful you can do with it, though.
What can I do with the wall hanging?
- You can't take it.
- You might try looking behind it, however.
Can I open the desk in Belboz's Quarters?
- Yes.
- How about typing OPEN THE DESK?
What can I do with the infotater?
- You'll have to read it by referring to the one from your game package.
- You need the data on the infotater to solve one of the problems in the game.
What can I do with the journal?
- It makes interesting reading.
- But you need to open it first.
- There's a key hidden somewhere.
- Listen to the parrot for a while.
- Apparently, Belboz was in his quarters while he was looking for a hiding place for the key.
- It's behind the wall hanging.
What can I do with the amulet?
- Read the amulet's box.
- The amulet can tell you how close you are to Belboz.
- EXAMINE THE AMULET when you want to gauge your proximity to Belboz.
Where are the beds in everyone else's quarters?
- Many Enchanters prefer conjuring up their beds only during sleeping periods. This reduces clutter in one's chamber.
How does the GASPAR spell work?
- You should cast it on yourself.
- Preferably after GNUSTOing it first.
- That way, you will be resurrected if you are "killed."
- You are (almost always) resurrected to the location where you cast the spell on yourself.
Where are the boiled chives?
- According to the cook, boiled chives are Frobar's favorite dish.
- And he usually eats them late at night.
- If you could conjure up Frobar's bed, there might be some boiled chives sitting on it.
- What a silly question this is!
Where is Frobar?
- Ask SORCERER.
Where is Helistar?
- Ask SORCERER.
Where is Belboz?
- Aye, now there's the rub.
Where are the servants?
- They've accompanied Frobar into town.
Can I leave the Guild Hall?
- According to Guild policy, the Guild Hall should never be left unattended.
- And you are the only one in the Hall at the moment.
- So the warning nymph will not let you leave.
- But this is an emergency.
- However, there's no other exit.
- Well...there's no other physical exit.
- There is a spell that will allow you to leave.
- Refer to the question about the AIMFIZ spell.
Where can I find food and water?
- You've probably slept through breakfast, and dinner is a long way off.
- There aren't any provisions around the Guild Hall.
- Magic might come in handy here.
- Go to the Store Room.
- Read the ochre vial.
- Open it and drink the berzio potion.
- The effects of this potion will last for several days; this should be long enough for you to finish the game.
Is the ochre vial useful?
- Read it.
- See the previous question.
Why has the calendar been FROTZed?
- Why does anyone FROTZ something?
- Perhaps one of the other Enchanters was using it for a light source yesterday.
Is the depleted matchbook useful?
- Yes. Read it.
- The vilstu potion sounds as if it might come in handy.
- So, send in the matchbook!
- PUT THE MATCHBOOK IN THE RECEPTACLE in the lobby.
- But you have to do it before the mailman arrives, or the vilstu potion won't arrive until the next day.
Is the encyclopedia useful?
- Indirectly. It contains many, many interesting entries.
- Some entries contain clues about events in the game.
- Try typing READ ABOUT something or LOOK UP something.
How can I get into the Guild Hall attic?
- There is no Guild Hall attic.
How can I open the window in the Attic?
- The REZROV spell will open the window.
- But then the giant roof owl will swoop in and eat you.
- And you can't cast the IGNATZ spell on the owl until you've counted the rutabagas on the ledge outside the window.
- There is no attic, window, owl, or pile of rutabagas.
- Remember the warning in the introduction: Do not let the presence or absence of questions, or the lengths of their answers, influence your play of the game.
How can I get into the Guild Hall cellar?
- Try going DOWN from the lobby.
How can I open the trunk in the Cellar?
- The REZROV spell isn't powerful enough.
- You need to push the buttons in the proper order.
- The infotater and journal contain the necessary information.
- Read the journal to find out the current code.
- Then turn to that animal on your infotater.
- Then press the colored buttons in sequence corresponding to the colors listed for that animal.
- For example, if the current code were DRYAD, you would press the black button, then the gray button, then the white button, then the red button, and finally the red button again.
What is the AIMFIZ spell for? How does it work?
- If you CAST AIMFIZ ON FLOYD (for example), you should be transported to Floyd's location.
- Is anyone missing or perhaps in trouble?
- Try casting it on Belboz.
- Since Belboz is quite distant (as you can tell by examining the amulet while still in the Guild Hall), and possibly protected by magical spells, AIMFIZ does't transport you to his exact location. However, it does take you to his vicinity (look at the amulet after AIMFIZing).
Is there any significance to the doorbell ringing?
- Yes. Something else happens at the same time.
- Where is the front door of the Guild Hall?
- Wait in the Lobby around the time that the doorbell rings.
- It's a member of the Messengers Guild making his daily delivery (and pick-up...?).
- You have to put the matchbook in the receptacle before he comes, or you'll never get the vilstu potion.