Sorcerer Invisiclues

Score: 5 Turns: 1

Invisiclues

Sorcerer

The Guild Hall

(Click or tap on any clue to reveal the clue.)

Is there anything useful or necessary I should do in the dream, before I wake up?

Can the dream be prolonged?

How do I turn on the lights when I wake up in the dark?

How do I open the heavy wooden door in the Hallway?

How can I make the invisible tenets appear?

Can I talk to the parrot?

What can I do with the morgia plant?

What can I do with the wall hanging?

Can I open the desk in Belboz's Quarters?

What can I do with the infotater?

What can I do with the journal?

What can I do with the amulet?

Where are the beds in everyone else's quarters?

How does the GASPAR spell work?

Where are the boiled chives?

Where is Frobar?

Where is Helistar?

Where is Belboz?

Where are the servants?

Can I leave the Guild Hall?

Where can I find food and water?

Is the ochre vial useful?

Why has the calendar been FROTZed?

Is the depleted matchbook useful?

Is the encyclopedia useful?

How can I get into the Guild Hall attic?

How can I open the window in the Attic?

How can I get into the Guild Hall cellar?

How can I open the trunk in the Cellar?

What is the AIMFIZ spell for? How does it work?

Is there any significance to the doorbell ringing?

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