Invisiclues
The Hitchhiker's Guide to the Galaxy
The War Chamber and Maze
(The map for this area can be found from the table of contents.)
(Click or tap on any clue to reveal the clue.)
What's going on in the War Chamber?
- Have you tried listening to the conversation?
- Have you examined the approaching star system?
- Do you remember the long piece of text that appeared when your careless words set off an interstellar war?
- Those two warring races have now set off on a quest for vengeance against the world (Earth) that spawned the person (you) whose remark set off their war.
How can I get the awl out of the War Chamber?
- Just TAKE AWL!
- Then solve the puzzle involving the giant dog.
How can I prevent being swallowed by that giant dog?
- The dog really isn't a giant dog.
- It's a normal-sized dog. The spaceship you're aboard is microscopic.
- Have you seen a dog anywhere else?
- This is the very same dog you ran into in the Country Lane back at the beginning of the game.
- The dog swallows the space fleet for one particular reason.
- If you examine the dog at the beginning of the game, you'll notice that it's very hungry.
- You need to feed the dog back at the beginning of the game.
- If you want to avoid starting over from the beginning, there's another way to feed the dog.
- You must become Ford Prefect first.
- During the scene where you're Ford, buy a sandwich, then give the sandwich to Arthur. When Arthur dashes out of the Pub, he'll feed the sandwich to the dog.
- Once the dog has been fed, you can survive the War Chamber scene and go on to the Maze.
Where is this Maze?
- Synapses? Gray Matter?
- Remember you were just teleported over from a microscopic space fleet...
- ...so you must be microscopic-sized yourself.
- You're inside a brain.
- Ah, but whose brain?
- Remember. the Vl'Hurgs and G'Gugvunts were teleporting you back to the Heart of Gold.
- You are, improbably enough, inside your own brain!
Can the Maze be mapped?
- The usual way of mapping a maze in this sort of game is to drop one object in each room of the maze. That way, when you return to the room, the game will mention that "there is a (whatever) here." and the rooms will no longer look exactly alike.
- However. that method doesn't work in this Maze, since anything you drop just sails away and vanishes.
- The Maze is totally unmappable.
- In fact, the directions you can go in the Maze on any given turn are totally random, so it makes absolutely no difference which direction you try to move in.
- The third time you successfully move to a new Maze room (as opposed to being blocked by a synaptic discharge), you'll run across the black particle.
- If you ignore the particle, you'll run across it again 14 successful movements later, and then again after another 19.
What's this black particle? What should I do about it?
- Have you read the markings on the particle?
- The particle is your own common sense!
- You have an opportunity here to remove your own common sense.
- Does that ring a bell?
- See the question about no tea in the General Questions section.
- Taking the particle also has the beneficial side effect of getting you out of the Maze.
What's the point of the War Chamber and Maze scene?
- You should be able to figure it out for yourself.
- Do you know the answers to all the other questions in this section?
- There are two goals for the War Chamber/Maze scene.
- The first goal is to get the awl.
- The second goal is to remove your particle of common sense.