Invisiclues
The Hitchhiker's Guide to the Galaxy
In the Dark
(Click or tap on any clue to reveal the clue.)
Help! I'm in the Dark and can't do anything!
- If this "Dark" is at the very beginning of the game, before you've done anything, you're in the wrong place. Look at the first question in the first section of this booklet.
- You've been through a matter transference beam, and you still haven't recovered from the shock of it.
- Recovery takes time...
- ...but in this case, you'll have to do more than just wait.
Okay, just exactly how do I get out of this Dark?
- Have patience.
- Read carefully.
- If you've waited a number of times, you'll begin to get some clues.
- The first clue comes the 18th time you've waited: three additional clues come every fifteen WAITS thereafter.
- Try starting again and reading each response to WAITing in the Dark very carefully.
- There's an important difference between the third and fourth responses.
- You are no longer told that you can't smell anything.
- Try SMELL THE DARKNESS or SMELL NOTHING or even just SMELL.
What's the significance of this shadow I see moving around?
- That's your way out of Dark.
- You should EXAMINE THE SHADOW, or feel it, or smell it.
Oh no! I'm in that blasted Dark again!
- Unless you've been to the Vogon Hold, you're looking at the wrong question.
- Okay, you've been through Dark at least once before, so you should know what's going on.
- This time, though, it isn't smell that goes away on the fourth description.
- It's hearing.
- Try HEAR NOTHING or LISTEN TO DARKNESS.
- "There is an exit to port." Try going that way.
- Well, don't just give up. Be persistent. Try going PORT a few more times.
- Perhaps AFT would be more productive, come to think of it.
Exactly how does Dark work?
- You enter Dark when the Earth is destroyed, and at various other points throughout the game.
- Beginning with the fourth time that you read "There's nothing you can taste..." (or some paraphrase of that paragraph), one of your five senses will disappear.
- At this point, you should type the sense that no longer appears, such as SMELL or SEE.
- The first time you enter Dark, smell will go away. See the first question in this section.
- The second time you enter Dark, hearing will go away. See the third question in this section.
- On subsequent visits to Dark, the sense that disappears will be fairly random. See the following question for more details.
Is there any way to control where I go when I leave Dark?
- Not usually.
- Don't continue until you have a cup of tea.
- Don't continue until you actually have real tea, not merely Advanced Tea Substitute.
- Have you ever examined the cup of tea?
- This response indicates that the tea is a better source of Brownian Motion for the Improbability Drive set-up than the Advanced Tea Substitute (ATS). Try it.
- Notice anything different about Dark when you use tea instead of ATS?
- For one thing, a sense is missing right away, rather than after three WAITs.
- More importantly, when you have used tea as a Brownian source, a different sense will be missing each time you WAIT. Thus, with tea, you can "control Dark."
- There are a total of eight exits from Dark. Taste never goes away, so there are two Dark exits for each missing sense.
- There is a way to differentiate between each pair.
- For example, when feel is missing, and you type FEEL DARK, you will be told that it feels "warm and wet and squishy," in which case your current Dark exit is Inside the Sperm Whale. When the response is "cold and wet and squishy," then tasting the liquid will take you to the Living Room of the party. When you are controlling dark, and have determined your current exit as the previous example, and you don't want to go there, simply WAIT and you will be given a new missing sense and a corresponding new exit. NOTE: You will never get the whale exit unless you are using real tea for your Brownian Source.
- When smell disappears: If the object is "being waved under your nose," then the exit will be the Vogon Hold. If the object is "waving under your nose," the exit is the Lair of the Ravenous Bugblatter Beast of Traal.
- When hearing is missing: If the sound of the star drive is "coming from far above you," then your exit would be Entry Bay Number Two of the Heart of Gold. If it is "coming from far below you," then your exit would be the War Chamber of the battle fleet.
- If seeing is the sense that goes away: When the light "stabs at the front of your eyes," then your exit is the Country Lane. When the light "stabs at the back of your eyes," then your exit is the Presidential Speedboat.