Invisiclues
Enchanter
The Adventurer
(Click or tap on any clue to reveal the clue.)
How can I meet the adventurer?
- If you haven't even seen any adventurer, don't continue.
- If you haven't gotten the ZIFMIA spell, don't continue.
- When the adventurer appears in the "mirror," you can cast the ZIFMIA spell to summon him to you.
Why doesn't the adventurer seem to like me?
- Maybe it's your breath?
- Have you found the mouthwash?
- More likely, he sees you as an unpredictable wizard, like the ones he's read about. He's probably more frightened than unfriendly.
- He will be much more inclined to do as you request if you make him your friend.
- There is a spell that makes people/things friendly. If you haven't seen it, don't continue.
- Casting the VAXUM spell on the adventurer will make him friendly.
What can the adventurer do for me?
- If you haven't summoned him, don't continue.
- If you haven't made him your friend, don't continue.
- When he is your friend, he will do simple things for you, like giving you items he has or opening doors.
- Have you ever dreamed about the cartoonish figure who opens a door and wanders up a flight of stairs? Why do you suppose it was such a frightening dream?
- Have you ever noticed that he doesn't find anything interesting about the Guarded Door room?
- The monstrous door is a powerful illusion, and as with other forms of magic, it is most effective on magic users.
- You can KULCAD the door and dispel the illusion.
- However, you then lose the ability to use KULCAD elsewhere.
- If you either point at the door with the adventurer present, or ask him to open it for you, the illusion will be broken.
How can I get the adventurer where I need him?
- If you aren't sure where you need him, don't continue.
- What is the distinguishing property of adventurers?
- Greed.
- If you are holding a treasure and you have charmed the adventurer (using VAXUM), he will follow you. Also, you might try leaving a treasure at the place you need him. He will see it and enter.