Invisiclues
Enchanter

How to use this booklet
If you are stuck at some point in Enchanter, find the question that most pertains to your problem. Uncap the marker and run it once over the first hint. The writing will appear within a second or two. If you are still stumped, go on to the next hint. (Remember to recap the marker when you are done to prevent it from drying out. And by the way, these books are not immortal. InvisiClues you've developed will start to fade after six months.)
(Editor's Note: In other words, click or tap on any invisible clue to magically reveal that clue.)
For example:
Why did the dragon wear red sneakers?
- Search the laundry room.
- NITFOL the dragon and ask him.
- Because his blue ones were in the wash.
Your marker contains more than enough fluid to develop the entire booklet. However, if your marker gets lost or dried out, you can order a replacement marker for a nominal fee.
Once you have finished Enchanter, try the things in the "For Your Amusement" section. Don't look at them before you've finished, though -- they may reveal answers to certain problems.
Table of Contents
- Starting Out
- Eating, Drinking and Sleeping
- Inside the Castle
- The Hall of Mirrors
- The Library
- The Egg
- The Temple
- The Jewelled Box
- The Sea
- The Engine Room
- The Forest
- Magical Spells and Objects
- The Adventurer
- Maps
- The Translucent Rooms
- The Winding Stair
- Krill
- Odds and Ends
- When You're Done
- Have You Tried...?
- Scoring Points
- The Spells and Their Locations
Enchanter Maps
(Click a thumbnail to expand)



