Invisiclues
Beyond Zork
Thriff
(Click or tap on any clue to reveal the clue.)
How do I stop the hunter from finding the minx?
- He might not find her if he didn't know where to look.
- He's following her footprints in the snow.
- Quick! RUB OUT THE FOOTPRINTS before the hunter arrives.
Where do I find chocolate truffles?
- Read The Lore and Legends of Quendor.
- They're not easy to find without help.
- One of the creatures in Lore and Legends can help you.
- Bring the minx to an oak tree and put her down. WAIT.
- PICK UP THE CHOCOLATE TRUFFLE before she eats it herself!
- And don't leave the truffie anywhere she can get her paws on it.
Those truffles don't last very long, do they?
- Nope. The Lore and Legends of Quendor says so.
- There is a way to keep truffles fresh.
- The clock setting on the hurdy-gurdy will renew the truffles when you turn the crank to the left (if the truffle is inside).
- However, they'll start decaying again right away.
- There's a way to keep them eternally fresh.
- Don't continue unless you've visited the forest north of Gurth.
- Have you answered the riddle on the boulder?
- Remember what the hollow voice says when you answer the riddle.
- DROP THE CHOCOLATE TRUFFLE INTO THE POOL. Or, WALK INTO THE POOL while holding a truffle. It will now remain fresh forever.
Can I do anything at the Rock Wall?
- Definitely. But only if you have a gray sphere. Refer to the appropriate question for details.
Is there anything I can do in the Chapel?
- Be quiet and pay attention.
- SIT DOWN ON THE PEW. Cardinal Toolbox is rather long-winded.
- LOOK UNDER THE PEW. Surprise!
How do I get the reliquary?
- You have to earn it.
- Listen to the Cardinal's sermon. There may be an opportunity here.
- If you save Thriff from the Christmas tree monsters, "anything you ask will be your reward."
- Including the reliquary.
- After you thwart the Christmas tree monsters, find the Cardinal. ASK THE CARDINAL FOR THE RELIQUARY.
What is the glyph in the snowy clearing?
- Listen to Cardinal Toolbox in the chapel.
- It's a Glyph of Warding, left by Orkan. It prevents the Christmas tree monsters from entering the village.
The Christmas tree monsters won't let me past!
- They wouldn't be very good monsters if they did, would they?
- The Lore and Legends of Quendor is full of useful facts.
- You need a caterpillar. (See next question.)
- Once you've got a caterpillar, show it to the Christmas tree monsters. Then you11 be able to get by them.
Where do I find a caterpillar?
- Where do caterpillars come from?
- More precisely, what comes from caterpillars?
- Butterflies!
- You need to first get the butterfly from the Fields of Frotzen.
- Now you need to turn back the clock on the butterfly.
- The clock on the hurdy-gurdy that is.
- PUT THE GOBLET (along with the butterfly) IN THE GURDY. CLOSE THE GURDY. TURN THE DIAL TO THE CLOCK. TURN THE CRANK TO THE LEFT. OPEN THE GURDY. Abracadabra... Poof! A caterpillar.
Is the leaflet useful for anything?
- READ THE LEAFLET.
- OPEN THE PARCEL.
What do I do with the little black book?
- READ IT. Some of the information in it will prove useful.
How did that dome get on top of the mountain?
- Somebody who knows a lot about Magick left it there.
- Read the little black book in the Laboratory.
- Did you LOOK UNDER THE DOME yet?
- Orkan cast a yonked girgol spell on the lava to keep it from erupting.
How do I stop the glyph from melting with the snow?
- You can't. You must find some other way to thwart the Christmas tree monsters.
How do I thwart the Christmas tree monsters?
- That Glyph of Warding seems to work just fine. But it's going to melt sooner or later. You must inscribe a more permanent Glyph.
- LOOK UNDER THE DOME at the Mountain Peak.
- You need to free that lava from Orkan's spell.
- There is a Magick item that neutralizes Magick.
- It's the Dispel Wand.
- POINT THE DISPEL WAND AT THE DOME.
- Run! The lava will bury you if you don't get out of its path!
I buried the Christmas trees, but they still trample the village!
- Obviously you didn't destroy all of the trees.
- The trees aren't the only things you destroyed in the Snowy Clearing.
- You also melted the Glyph of Warding.
- You need to inscribe another Glyph before the lava cools and the surviving trees trample the village.
I can't return to the clearing! It's too hot!
- If you wait for the lava to cool, then it's too late. You need Magick help to survive that heat.
- There is a Magick item that will help you resist heat.
- It's found on the third level of the lighthouse.
- It's the dust bunny.
- When you defeat the dust bunnies, they coalesce into a ring. Take that ring to the Magick Shoppe and SHOW IT TO THE OLD WOMAN.
- PUT ON THE RING. Now you can walk onto the hot lava safely.
I made it to the Lava Flow! Now what?
- The lava underfoot is still soft.
- It's an ideal drawing medium.
- INSCRIBE A GLYPH ON THE GROUND. When the lava cools, you'll have a Glyph of Warding permanently etched into the rock.
What tool do I need to inscribe a glyph?
- Read the black book from the Laboratory.
- Did you look inside the mailbox outside the Laboratory?
- Did you read the leaflet and open the parcel?
- You need the burin to inscribe a glyph. (As in Spellbreaker.)
Where can I study glyphs? I don't know which one to inscribe!
- There's one you can study in the Snowy Clearing.
- There's another one in the little black book.
- Just examining either one is enough.
Is the thing in the reliquary useful?
- Not by itself. Does it remind you of something you found somewhere else?
- Something in the Laboratory on the workbench?
- The black hemisphere. EXAMINE THE BLACK HEMISPHERE.
- EXAMINE THE WHITE HEMISPHERE.
- The peg and the hole go together.
- PUT THE PEG INTO THE HOLE.
What can I do with the gray sphere?
- EXAMINE THE GRAY SPHERE.
- PEER INTO THE GRAY SPHERE.
- You need something to make the swirls more intelligible.
- You need more intelligence.
- Unless you started with a super-intelligent character, you must find ways to boost your intelligence.
- A fish cake will help, but it's probably not enough.
- The Enlightenment potion will help, but it's probably not enough.
- There's one more thing you can do that will boost your intelligence.
- Did you ever listen to the bandits in the Rusty Lantern?
- You need to obtain the item that they are talking about.
- It's a helmet. Stop reading these hints until you get it.
- PUT ON THE HELMET. Your intelligence goes up!
- If you've done all three thing to boost your intelligence, now you can PEER INTO THE GRAY SPHERE.
- One of the visions holds an important clue.
- While standing at either the Shady Wall (southwest of Gurth) or the Rock Wall (northwest of Thriff), repeat the Word of Power uttered by the warlock you saw in the vision.
- PUSH THE OUTLINE, like the warlock did.