Invisiclues
Beyond Zork
The Moors
(Click or tap on any clue to reveal the clue.)
Help! An eldritch vapor is stealing my possessions!
- The vapor won't steal anything that you wield or wear.
- Whack it a few times with a good weapon. It'll go away.
- Once you've gotten rid of the vapor, look around. You'll find your stolen possessions in the moors, scattered but intact.
The pterodactyl won't let me near. Should I ignore him?
- Not if you want to finish the story.
- If you could heal the pterodactyl's wound, maybe he would trust you.
- The Lore and Legends of Quendor mentions a cure for wounds.
- You'll find what you need near the Hilltop where the story began.
- PICK A WEED from the patch around the billboard at Edge of Storms. You can use it to heal the pterodactyl.
How do I treat the pterodactyl? He still won't let me near!
- Extracting the arrow is likely to be painful.
- You must put the pterodactyl to sleep before you can treat him. There are two ways to do this, both involving Magick.
- One way is to obtain a Wand of Anesthesia. This can be tricky, as the wand's location varies from game to game. If you find the wand, POINT IT AT THE PTERODACTYL for immediate results.
- The other method involves the hurdy-gurdy.
- One of the dial settings on the hurdy-gurdy produces an especially relaxing effect.
- Bring the hurdy-gurdy to the pterodactyl's room. POINT THE DIAL AT THE PICTURE OF AN EAR. CLOSE THE HURDY-GURDY. TURN THE CRANK TO THE RIGHT. The soothing music will lull the pterodactyl to sleep. GET THE ARROW (yuck). Now RUB THE WEED AGAINST THE WOUND. When the pterodactyl wakes up, you'll have a valuable new friend.
Why should I want a pterodactyl for a friend?
- He can do something you can't do.
- He can fly.
- GET ON THE PTERODACTYL. After you've cured him, of course.
- His skinny back obviously wasn't meant for riders.
- There's a device for supporting riders of skinny backs.
- You'll find one in Mizniaport, southwest of the moors.
- It's inside the stall.
- Once you've figured out how to get the saddle, bring it to the pterodactyl and put it on him. RIDE THE PTERODACTYL. Now you can soar all over the place by saying "FLY" (or giving him directions)!
The pterodactyl disappeared! Where did he go?
- He flew off when you left him alone.
- You can call him back with the whistle. I hope you took it with you.
Is the whistle useful?
- Definitely. Try blowing the whistle anywhere outdoors.
- Try blowing it when the pterodactyl isn't nearby.
- You can use the whistle to summon the pterodactyl up to three times. He won't appear if you're near a monster, or anyplace where it would be difflcult or dangerous for him to land.
The winds make navigation a real pain. Is there anything I can do?
- It would be nice if you knew which way the wind was blowing.
- It would be even nicer if you could control the wind.
- Read The Lore and Legends of Quendor.
- Have you found a compass rose yet?
- There's a compass rose growing in the Fields of Frotzen. Refer to the Fields of Frotzen section of the booklet for clues.
- If you EXAMINE THE ROSE, you can see which direction the wind is blowing from.
- To change the wind direction, POINT THE STEM TO THE SOUTH (or towards whichever way you want the wind to blow from). Now you can fly anywhere.