Invisiclues
Beyond Zork
Grubbo-by-the-Sea
(Click or tap on any clue to reveal the clue.)
Why can't I talk to the old sailor?
- Perhaps he's a bit hard of hearing.
- YELL AT THE SAILOR.
- Oh, well. You don't need to talk to him anyway.
What's the significance of the sailor's painting?
- You'll find out, if you live long enough.
How do I get the driftwood out of the water?
- Easy. Just GET THE DRIFTWOOD OUT OF THE WATER.
What's a shillelagh?
- EXAMINE THE SHILLELAGH.
- "Shillelagh" is an Irish word for a cudgel.
- A cudgel is a club for bashing things.
I spoke the Word on the crinkly scroll. What happened?
- The "refreshing pink aura" that surrounded you when you spoke the Word also surrounded your possessions.
- EXAMINE the items you were holding when you read the scroll.
- The crinkly scroll is a Scroll of Refreshment. If you're holding the rusty lantern when you read this scroll, the lantern now "looks good as new," and it lasts much longer. The rusty dagger is also renewed and sharpened by the scroll.
- Other items can be affected by the Scroll of Refreshment. Experiment!
A leprechaun stole my shillelagh! How do I get it back?
- EXAMINE THE RAINBOW. It may hold a clue to the thief's whereabouts.
- LOOK UNDER THE POT OF GOLD.
- Rainbow? Pot of gold?
- Remember the warning in the introduction! Don't let the presence or absence of questions influence your play, and don't assume that long answers are associated with important questions.
What's the significance of the sign outside the tavern?
- Read the room description again, carefully.
- Part of the sign is made of a real lantern.
- TAKE THE LANTERN OFF THE HOOK. You'll be glad you did.
How do I get into the tavern?
- Just GO INTO THE TAVERN. (Make sure you OPEN THE FRONT DOOR first.)
One of the bandits threw a dagger at me! What should I do?
- Relax. They're just amusing themselves.
- Besides, there may be something in it for you.
- PULL THE DAGGER OUT OF THE WALL. It might come in handy later.
How do I get the tiny crown from the discipline crab?
- He's not likely to give it up without a fight.
- ATTACK THE DISCIPLINE CRAB.
- If you win, he'll drop the crown.
Why won't the cook let me take the giant onion?
- Why should he? It's his onion. He may be willing to trade for it, though.
- ASK THE COOK ABOUT THE GIANT ONION.
- After you retrieve the wine bottle, GIVE THE BOTTLE TO THE COOK. Now you can ROLL THE ONION in any direction you like.
How do I get into the wine cellar?
- There's a door leading downward.
- OPEN THE CELLAR DOOR. GO DOWN THE STAIRS.