Invisiclues
Beyond Zork
Accardi-by-the-Sea
(Click or tap on any clue to reveal the clue.)
Why aren't there any price tags in the weapon shop?
- This is a very exclusive establishment. Its patrons would probably be offended by such crass commercialism.
- Maybe the old woman behind the counter can help you.
- You can ASK THE OLD WOMAN ABOUT anything in the display case.
Which weapon should I buy?
- The best you can afford.
- The old woman doesn't haggle.
- Don't forget to ask the old woman about the scabbard.
I only have one zorkmid! Where can I find more?
- You won't find any zorkmids lying around. But those other things you've been picking up might be worth something.
- If you think an item may be valuable, SHOW IT TO THE OLD WOMAN to find out how much it's worth. You can then SELL THE ITEM to beef up your supply of zorkmids.
- You can also TRADE items you have for items in the display case.
How do I get into the Guild Hall?
- That warning nymph sure is a pest. eh?
- You can't get past the warning nymph without help.
- Stick around for a few moves. Help is on the way.
- The monkey grinder will squash the nymph for you soon after he appears. Nothing can stop you now (except the monkey grinder).
- You can fight the monkey grinder, but survival is unlikely. Wands and scrolls aren't much good against him, either.
- Read The Lore and Legends of Quendor.
- Did you notice the statistic regarding the literacy rate of monkey grinders?
- There is an object in the story that could be dangerous to some one who can't read.
- It's in the lighthouse.
- Have you noticed the warning plaque on the sea chest?
- GIVE THE SEA CHEST TO THE MONKEY GRINDER after he squashes the warning nymph. Now you can WALK INTO THE GUILD HALL.
What can I do with the hurdy-gurdy?
- EXAMINE THE HURDY-GURDY and its various parts before you experiment.
- You can turn the crank to the left or right.
- Try closing the hurdy-gurdy before turning the crank.
- Try pointing the dial at different pictures before turning the crank.
- Try putting things into the hurdy-gurdy before you close it and turn the crank.