Invisiclues
Beyond Zork

How to use this booklet
If you are stuck at some point in Beyond Zork, find the question that most pertains to your problem. Uncap the marker and run it once over the first hint. The writing will appear within a second or two. If you are still stumped, go on to the next hint. (Remember to recap the marker when you are done to prevent it from drying out. And by the way, these books are not immortal. InvisiClues you've developed will start to fade after six months.)
(Editor's Note: In other words, click or tap on any invisible clue to magically reveal that clue.)
For example:
There's a bird nearby with a jewel in its beak. How can I get it?
- You can't catch the bird, but you can make it drop the jewel.
- What do birds like to eat?
- TAKE THE WORM FROM THE FISHERMAN. If you then DROP THE WORM, the bird will drop the jewel.
Your marker contains more than enough fluid to develop the entire booklet. However, if your marker gets lost or dried out, you can order a replacement marker for a nominal fee.
Once you have finished Beyond Zork, try the things in the "For Your Amusement" section. Don't look at them before you've finished, though -- they may reveal answers to certain problems.
Table of Contents
- Grubbo-by-the-Sea
- The Wine Cellar
- The Lighthouse
- The Ethereal Plane of Atrii
- Accardi-by-the-Sea
- The Moors
- The Castle
- Mizniaport
- The Fields of Frotzen
- Froon
- Gurth
- The Jungles of Miznia
- Thriff
- The Forest
- The Ruins
- Underground
- That Which Can Be Named
- Variable Magic Items Lists
- Treasure Locations and Values
- For Your Amusement
Beyond Zork Maps
(Click a thumbnail to expand)




