Beyond Zork
The Coconut of Quendor
Implementers |
Brian Moriarty |
Release Year | 1987 |


THE LEGEND OF ZORK CONTINUES WITH AN EXCITING NEW STYLE OF INTERACTIVE FICTION.
The Zork® Trilogy has sold nearly one million copies, making it the most popular entertainment software product ever! Now, Infocom introduces an exciting new Zorkian universe that's bigger and better than ever. Beyond Zork blends the puzzles and fine prose of interactive fiction with the combat and character-building of role-playing games, and enhances the whole with an incredible new interface.
Dread times have befallen the Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious monsters haunt the streets and wastelands. Now it falls on you, a lowly peasant, to unravel the meaning behind these ominous events. Will you accept the challenge?
Of course you will. For you're a hardy adventurer, ready to confront the most fearsome foe. And in Beyond Zork, you have an arsenal of new weapons and abilities at your disposal.
You start by designing your own character. Choose from such diverse attributes as strength, endurance, compassion, and luck, or let the computer select for you. As you venture onward, your character will evolve, reflecting your success in your quest.
Beyond Zork's sophisticated new interface makes interaction more natural than ever. In the heat of battle, the special function keys let you strike the decisive blow with a single keystroke. There's even an on-screen map to chart your progress!
As you grow in experience and abilities, you realize that you're being prepared for a great task, a task of which you know nothing...as yet. Your search for the answer will lead you deep underground, where unspeakable monsters guard the world's most fabulous treasure -- the fabled Coconut of Quendor.
Beyond Zork was written by Brian Moriarty, award-winning author of Wishbringer® and Trinity®. Fans of Infocom's fantasy series will recognize characters and locations from previous stories, while old and new players alike will enjoy exploring the Zorkian landscape as their challenge increases and their character grows in strength and power.
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From the Library (5 articles)
Beyond Zork Review Spoilers
Tension vibrates through the air as though it was an almost physical force. The Guildmaster of Enchanters approaches the end of his quest and that ending will also bring about the ending of all magic. It is fore-ordained that magic must make way for science, but there is yet hope. If one stalwart soul can be found, one who can brave unimaginable dangers and obtain the fabled Coconut of Quendor, then all magical knowledge will not be lost. Some part of it can be saved for a future time: a time beyond magic ... beyond science ... beyond Zork . . .
Beyond Zork Review
"You are standing on a narrow path which curves along a rocky ledge over looking the sea. You press your back against the sheer cliff wall, trying not to hear the waves crashing on the rocks, far below. An inscription is carved upon the face of the cliff which reads: . . .
Beyond Zork Review
Certain venerable software titles instantly conjure images of the early days of computer gaming. Mention Pac-Man or Space Invaders and one immediately recalls countless hours of mindless but enjoyable entertainment. Wax nostalgic about Wizardry, and computer adventurers tend to gaze into the distance, recollecting their climactic encounter with Werda. Then mention text adventures and see what title springs to mind. There can be only one—and it is Zork. . . .
Beyond Zork Review
In the beginning there was Zork, and it was good. And lo, Zork II rose up. and it was good as well. Never one to rest on its laurels, Infocom gave us Zork III, and it was great. But now something wondrous this way comes. Something that transcends its predecessors, something that goes beyond ... Beyond Zork. . . .
Beyond Zork Review
Beyond Zork attempts to improve upon Infocom's time-honored text adventure style by merging it with fantasy role-playing elements. . . .
In the Box (16 images)
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Historical Sales Data
Units Shipped By Year
87-893 |
Total units shipped: 45,532
Overall ranking: 16 of 33
Accounts for 2% of units sold
3 Data for April 1987 - March 1989
Source: (1981-1989) Internal Infocom documents, archived by Steve Meretezky
Editions (1 format)
Slip Case Box (1987-1989)

Game box (inner box in outer slip case cover)
Game manual
Game disk in grey Infocom sleeve (no sleeve for 3-1/2" disk)
Legends and Lore of Quendor book
Southland of Quendor map (folded)
System-specific reference card
Warranty registration card
Activision/Triton product catalog
Mail-in order form for Invisiclues & Wishbringer
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