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A Mind Forever Voyaging

Implementers Steve Meretzky
Release Year1985
GenreScience Fiction
DifficultyAdvanced
A Mind Forever Voyaging Box Front A Mind Forever Voyaging Box Back

"If you can look into the seeds of time, and say which grain will grow and which will not..."

-- Shakespeare

IT'S 2031. The world is on the brink of chaos. In the United States of North America, spiraling crime and unemployment rates, decayed school systems and massive government regulations have led to a lazy, contentious society.

To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950's with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or will it set the earth on a suicide course to destruction?

As the world's first conscious, intelligent computer, only you can visit places that have never been seen before. Only you can view the future. And only you know what must be done to save humanity.

A major departure for Infocom, A Mind Forever Voyaging is reminiscent of such classic works of science fiction as Brave New World and 1984. You'll spend less time solving puzzles, as you explore realistic worlds of the future.

From the Library (6 articles)

A Mind Forever Voyaging Review

A MIND FOREVER VOYAGING (NA / ⭐⭐⭐⭐) is called "Interactive Fiction Plus" by Infocom for its greatly increased vocabulary and ease of communication. (This comes at a price, however, since the program runs only on computers with at least 128K RAM.) Written by Steve Meretzky, this story of the 21st century casts you as PRISM, the world's first truly sentient computer. Society in the United States of North America, and indeed the entire world, seems to be on a downward spiral. . . .

A Mind Forever Voyaging Review

The year is 2031. Perry Sim, 20 years old, has just been told that his entire life, from infancy to adulthood, has been a simulation. He is not a human, as he'd always believed, but a cyborg, a computer in human form. Now, after 20 years of preparation, he is ready to play his part in the crucial experiment known as PRISM. . . .

A Mind Forever Voyaging Review

Unlike the majority of Infocom's interactive fiction, A Mind Forever Voyaging (AMFV) threw me a curveball that kept me swinging for hours. They've forsaken their usual lighthearted approach to adventure and have substituted in its stead a more serious tone, one reminscent of the great science fiction stories of our time. . . .

A Mind Forever Voyaging Review

As any longtime reader of Antic probably knows by now, I have been an avid Infocom text-adventure freak ever since I bought my Atari 810 disk drive and Zork I on the same day. Thus it was with great anticipation that I greeted A Mind Forever Voyaging -- Infocom's first 128K-minimum game and its first original release for the ST. Written by the venerated Steve Meretzky, whose previous credits include Planetfall, AMFV is the most original game to come out of the Infocom stables in ages. . . .

A Mind Forever Voyaging: As Told By Scorpia Walkthrough Spoilers

Ah, November! My favorite month! Bare trees, cold winds, long dark nights; the perfect time of year to get cozy with a warm computer and some good adventure games. But don't let me keep you here by the door...step in, settle down by the fireplace, and Fred will pour you something to take the chill off. Hmmm. That vacation trip to London didn't seem to do you much good. Had you going round in circles, eh? Well, it doesn't matter. I mean, you didn't really think you were an actual person, did you? Surprise! . . .

Here's a second look at three classic titles Marketing

Fooblitzky is a particularly special Infocom product for two reasons. First, it is our only multiplayer computer board game (2-4 players), and second, it uses whimsical graphics -β€” yes, graphics, to delight and captivate players. In A Mind Forever Voyaging, by Steve Meretzky, you leave puzzle-solving behind as you explore realistic worlds of the future and make decisions about the fate of the human race. Travel to the 114th century in author Steve Meretzky’s first story, Planetfall. Planetfall is a hilarious science fiction game full of adventure and galactic intrigue. . . .

In the Box (17 images)

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Historical Sales Data

Units Shipped By Year

1985
26,275
19862
1,818
87-893
6,122

Total units shipped: 34,215

Overall ranking: 21 of 33

Accounts for 1% of units sold

2 Data for 1986 includes units shipped through June 1986 only

3 Data for April 1987 - March 1989

Source: (1981-1989) Internal Infocom documents, archived by Steve Meretezky

Editions (2 formats)

Grey Box (1985-1987)

Grey Box
Appx. 19 x 23 x 2.5 cm

Game box, plastic cover over contents
Game manual and "Dakota Online Magazine" (bound into box)
Game disk in grey Infocom sleeve (no sleeve for 3-1/2" disk)
Map of Rockvil, South Dakota flyer
PRISM Project Facility decoder
Quad Mutual Insurance ball point pen (yellow)

System-specific reference card
Warranty registration card
Product catalog and/or poster
Invisiclues order form

NOTE: Copies sold on the secondary market are often missing the ball point pen. Check box contents carefully.

Trilogy (1987-1989)

Trilogy
Appx. 19.5 x 23.5 x 8 cm

Game box, plastic cover over contents
Game manual and "Dakota Online Magazine" (bound into box)
Game disk in grey Infocom sleeve (no sleeve for 3-1/2" disk)
Map of Rockvil, South Dakota flyer
PRISM Project Facility decoder
Quad Mutual Insurance ball point pen (yellow)

No marketing inserts

Bundled with Planetfall and Hitchhiker's Guide Grey Box editions in a slipcase. Identical to the Grey Box edition. The Planetfall box originally included all marketing inserts and the game disks for both Planetfall and Hitchhiker's Guide.

Decoder Wheel

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